PC
Get Fun with Zombie Games
by admin on Sep.22, 2010, under PC
Zombie games are a great way to have fun. they let you turn off the lights, turn up the surround sound and scare everything within a hundred feet of you. it is true that there is variation in the quality of zombie games with some outperforming the rest. Here is a list which will tell you of the top eight zombie games that are currently obtainable on the market so that you will get the best out of your gambling experience.
Number 10: Hunter: With twenty different weapons including flamethrowers and axes of the reckoning is an addictive game that allows game enthusiasts to take out zombies. What makes Hunter: The Reckoning different from other zombie games are the fact that you are able to also take on vampires, werewolves and update your character like an RPG.
Number 2: To play as the zombie than the hunter to stubbs the zombie for xbox is unique since you get. This game let you start your own zombie horde and freatures great sarcastic humor. This zombie game is a refreshing alternative to the standard zombie games obtainable in the marketplace.
Number 4: That gives you the chance to blast multiple zombies with a single weapon in case in the event you need the best weapons then look no further than house of the dead 4. House of the Dead 4 features an immersive experience in one of the best modern-day light gun shooters on the market.
Number 3:Which is still an very scary game today,the game that started the survival horror style is Alone in the Dark. The best part of the game is the storyline and puzzle solving. Although it also offers plenty of terrifying and engrossing confrontations with the undead for those who need action in their zombie games. This is still one of the best zombie games on the market even since fifteen years later.
Number 5: This PC game, they Hunger, shouldn’t be overlooked because of it’s age. This video game has an excellent artificial intelligence and is filled with gut-wrenching situations and fantastic graphics. This is an exceptional zome game that plenty of people have overlooked.
Number 6: filled with ugly monsters, zombies, and perilous weapons, DOOM is widely known as one of the most important video games of all time. In most of the games this is one of the best 3D games it also started a brand new level of BFG gambling. At a lengendary level DOOM is a zombie game.
Number 7: Dead Rising on xbox 360 in the top of zobie game. Not only are you playing the game, but the aim was to make it also feel like a zombie film. This programming and gambling experience will enhance you and draw you in to enjoying your experience playing hte game. All the stress and gore you get in a Hollywood film are contained within this game. This game outperforms its rivals in the zombie game style with features that those competitors have not yet perfected. Make this one of the best zombie games ever a nice presentation, new moves and replay value.
Dawn of Discovery: Venice Review
by admin on Apr.27, 2010, under PC
Ubisoft’s latest expansion for their popular city building game Dawn of Discovery injects new ships, items, environments and scenarios into an elaborate diplomatic, economic, and logistical strategy simulation. Dawn of Discovery is a deep and complex game that offers players a fun and accessible city building experience. While features like intricate city planning, trade route mapping and resource tree management place this game firmly in the simulation genre, its modest combat and quest systems put it on a short list of titles that often receive the strategy label. Related Designs and Blue Byte Software created the Venice update to add new game play and hundreds of new quests to the game, but this expansion appears to exist primarily to assuage players’ demands for multiplayer.
If players want to continue to enjoy Dawn of Discovery there are 15 new pre-made scenarios in which to discover around 300 new quests and 50 or 60 new items. Among the gameplay enhancements is the ability to take over enemy cities without warships. By infiltrating their city, spies can unleash havoc on an opponent’s population. If a player has significant resources they have another new non-violent way to win through Influence. Every city’s government can now be taken over by buying City Council seats. There are also two new sizes in trading ships, items that allow ships to be boarded and taken over, a new Venetian style city and faction, and a new type of terrain on volcanic islands. Still, for most players the only reason to get this is to experience online multiplayer with a friend.
Adding spies to the game does not relieve players from their essential city building responsibilities and resource management tasks; they just offer a new way to attack enemies. Since combat options are limited, the additional choice is a welcome one, but it hardly makes combat diverse. The Base of Operations structure is both the gateway to acquiring access to spies, and the counter to a sabotage attack from an enemy spy. It protects structures within its range just as a Church provides for faith within a certain radius. Infiltrating an enemy island is a difficult proposition until the defenses are cleared away a bit. At that point it’s anticipated that the player will send in a spy. Soon this routine becomes predictable and players are relegated to a brute force attack or a buy-out. Initially the opportunity to sabotage is one filled with excitement and careful maneuvering, but ultimately it’s something that works better when your opponent is already vulnerable.
Boarding ships also requires the victim to be defenseless. The process works like you might imagine: players can buy a single use item and when within range, attack and board an enemy ship. In moments the ship and its cargo become yours. Piracy is a very fitting addition to the high-seas adventure theme of the game. I found this extremely rewarding, and never tired of acquiring a new ship when the opportunity arose. This optional tactic is not terribly complex or nuanced, but its simplicity is welcome in an already very demanding game.
Venice introduced another way to win with the City Council Influence system. To win influence players must purchase each seat in the enemy’s city council. The price of each seat increases every time one is purchased, and there is a cool-down after each purchase during which players must wait before buying another seat. The City Council really has very little to do with strategy but it is another way to win in a sandbox style builder game that succeeds at always leaving players with multiple ways to accomplish their goals.
For those players who want to test their skills, Venice comes with 15 new PVE scenarios. These maps may focus on development, trade, logistics, diplomacy, military buildup, economics, or adventure. These maps are where most of the new quests and items can be found, and are an excellent way to get familiar with the new game play. In one such scenario players are given islands that cannot grow anything. This means no amount of expanding territory will help the player directly acquire the resources, and in order to advance the population beyond the second level players must focus heavily on trade. Another completely different scenario allows players to focus only on ship to ship combat. Players are given one war ship, and must build up a fleet and take over the map. This scenario is all about survival as you have no shipyard with which to construct another ship. This map gives players an opportunity to focus only on combat without having a thousand other decisions to make. This challenge is a fun change of pace from the demanding task of city planning, but it also illustrates how basic the strategic combat system is in Dawn of Discovery.
With the addition of ship boarding, war ships can now defeat another ship by taking it over instead of just destroying it. Though it is nice to have another option, combat gets repetitive very quickly. A simple formula of attacking with greater numbers works, but many players will find this immature combat system boring. The pattern quickly begins to repeat itself. Kill a ship, buy a ship, board a ship, sell a ship, do a quest, get honor, buy items, repeat. Although Dawn of Discovery is not a combat strategy game, it does have combat features, and they must be acknowledged. The Venice expansion is made up of mostly combat system upgrades, so in that regard the overall game is improved by the new features. However, their impact will certainly be felt more in PVP when strategies become less predictable.
While there are features such as a new quest type called “Trade Race” that add to the single player game, most of the changes compliment the new player vs. player and co-op online modes. Players can experience all of the new mechanics in a private game, but some may find that sabotage and boarding ships are ultimately more effective in PVP than they are in PVE.
Closing Comments
Dawn of Discovery: Venice improves upon the already successful city building simulation game by adding new combat options and online multiplayer. These types of complex games truly shine when the myriad options create flexibility in how a player can adapt to a situation, and in how they allow the player to think creatively to solve problems. Venice’s features compliment the original game and add even more variables to an already deep system.
There is nothing game changing about the new features. In order to employ advanced techniques like boarding vessels or infiltrating a city, players will need to invest a significant amount of time preparing. These new tactics still require a sound strategy focused on acquiring resources and funding defense in order for the player to survive. Venice has content suitable for all types of players, but its main target is advanced players who want to test their mettle in new scenarios, or play online with friends.
Just Cause 2 Review
by admin on Mar.25, 2010, under PC
I’ve been looking forward to Just Cause 2 ever since I saw the game demoed here in our office a year ago. A third-person shooter with more explosions than a summer blockbuster, Just Cause 2 promised to burst into the open-world sub-genre with guns blazing. Although the original Just Cause has its fair share of problems, I was confident that the folks at Avalanche Software could put together a fantastic action experience.
Fortunately for all us gamers, Just Cause 2 is just as enjoyable as it looks. Although the game has a few annoying problems to speak of, this stunt-filled affair is one of the best open-world games I’ve played in a long time. The action is spectacular, the game world is tremendous and enemies can be tackled in a seemingly infinite number of ways. This is a title that every gamer with a taste for action should play.
In Just Cause 2, players take control of the rugged and charming Rico Rodriguez — a field agent for the powerful American agency called… the Agency. Rico is assigned to travel to the beautiful island of Panau in Southeast Asia because his friend and mentor, Tom Sheldon, went missing. Whether Sheldon is in danger, dead or has gone rogue is not clear, so it’s up to Rico to find out. In the process, Rico must attempt to cause as much chaos as possible on Panau in order to overthrow the current dictator. In order to do that, Rico must assist three criminal factions on the island and take on missions for them, causing chaos and earning money along the way.
The game’s story is clearly not the focal point of the experience, but it does its job well enough. You can never accuse Just Cause 2 of taking itself too seriously, especially when you come to the point in the game where Rico is attacked by Uzi-wielding ninjas. Unfortunately, the cutscenes aren’t nearly as impressive as the in-game action — especially scenes that introduce faction missions. The animations in these scenes are always repeated and that can get tiring.
Just Cause 2 might seem like a standard, open-world shooter, but there are a few gameplay mechanics that make it special. The first is Rico’s grappling hook, which can be used freely at any time. Not only can this grappling hook allow Rico to zip around walls and hang from ceilings, but it can also be used to pull objects towards him. For example, shoot it right at a sniper and you can yank the poor lad right off his perch, saving valuable ammunition in the process.
The grappling hook can also be used to tether two objects together. These objects can be living enemies, or you can attach a car to a helicopter and fly it around. The possibilities are astonishing. It will actually be difficult for me to go back to other third-person shooters, as I grew so comfortable with zipping from one wall to the next with Rico’s trusty hook.
The second gameplay mechanic is Rico’s stunt parachute, which can be opened in mid grapple or when free-falling. This parachute automatically gives Rico the freedom to explore without fear, as you can quite literally jump off any cliff and just open the parachute before you hit the ground. With the parachute deployed, you can use your grappling hook to pull yourself along, making the two items into a makeshift form of transportation.
With the grappling hook and parachute, Just Cause 2 is an absolute blast to play. Players are free to move around and fight in whatever way they see fit. With all the weapons available to Rico (including pistols, machine guns, shotguns, rocket launchers, etc.), storming through the island of Panau is always action-packed and it’s always satisfying. Adding in around 100 different vehicles only makes the game more enjoyable. There were times when I simply didn’t know how to get from Point A to Point B because there were so many options at my disposal. Do I hijack this villager’s slick motorcycle and get there in style? Do I just parachute my way down the cliff? Or do I hang from the bottom of a passing helicopter and enjoy the sights along the way? It’s all up to the player.
The freedom to approach gameplay in whatever manner you choose is certainly one of Just Cause 2′s selling points, but the game does one thing extremely well: creating mind-bending action set pieces like you’d see in a top-dollar Hollywood production. Some missions will task Rico with diving off a bridge to catch a passing convoy, while others will force him to sprint off a cliff as missiles explode around him. Not all the missions are as intense as these, but some of them really are fantastic.
But Just Cause 2 isn’t all fun and games… and explosions. The controls certainly take some getting used to, and the in-mission checkpoints can be extremely frustrating. This is the kind of game where you die often, and when currently engaged in a mission, that means you’ll be starting over just as often (there are checkpoints in the longer missions, but they’re not as frequent as I’d like). When you couple this disappointing save structure with the overwhelming odds tossed against Rico when he’s on foot, this can lead to a lot of vein-popping curse words.
Just Cause 2 also lacks polish in certain areas. There are a number of audio glitches that pop up throughout, included stuttering lines of background chatter and characters not finishing their sentences during cutscenes. This is surprising, considering the game’s otherwise impressive scope and scale.
Closing Comments
I haven’t had this much fun with an open-world game in years. Just Cause 2 is over-the-top and insanely fun. There are some issues in the game’s presentation and the checkpoint system is far from perfect, but Just Cause 2 is otherwise a must-play for adrenaline junkies. Rico Rodriguez might just be my new hero.